![]() ![]() Some use it just as upload client for SCRATCH Web in order to do accurate reviewing. ![]() Others use it as a production hub to do asset management and transcodings. However, there's a whole lot of production companies, that use SCRATCH purely for screenings - no use for color tools, or compositing. yes, compositing is a side-task, but not the main focus of SCRATCH. It prevents you from the need of leaving the color bay, rendering out, loading back in, etc etc. Now in terms of compositing, it's not Nuke, it's not Flame, and it is not AfterEffects,īut especially for little things like sky replacement, alpha-retouching, or even matte painting (SCRATCH has a vector paint tool) What's underneath the UI would best be described as a game engine, actually. That was an easier job for Assimilate, than it was for other software developers, as SCRATCH was fully done on GPU from the very beginning. It then developed to a grading tool, which also has some compositing features, that have proven to be quite useful. Originally, it was nothing more but a player for 2k DPX (that was like 12 years ago, where that was super-cool). Using linear light as you do in Photoshop for example.ĥ.Can you load a monitor calibration LUT in Scratch?Ħ.Is Scratch UI designed for one or multiple monitors?ħ.Scopes? I see there are software scopes, how good are they and can you put them on a single monitor?Ĩ.Can you use ultrascopes from BM? Is there a need for something like that?ĩ.I don't quite get Scratch, is it a compositing or a color grading program? I mean, is Scratch used in some workflows solely as a compositor or is compositing just a add on of sort, for when you need to do something quick and easy? Basically to do sky replacements more easily and other compositing that is done in the grade.ġ0.I'll stop here as I think 9 question is plenty!Ĭlick to expand.=> Hehe, well. Got a couple of questions of my own, if you wouldn't mind answering some I would really appreciate it.ġ.How does the qualifier compare with Resolves in ease and quality of creating a good key? Resolves is really "blotchy", for lack of a better term.Ģ.Does the hue vs luma curve work? It's unusable in Resolve.ģ.What's the deal with the node based approach? Is it still in it's "early stages"?Ĥ.How do the layers work, could you for instance do something similar as you can in Resolve for skin smoothing? There is a long thread on this forum if maybe you've seen it. I haven't tried the trial yet but I will as soon as I get the time to do it. ![]() Also the way in which you can customise the panels is fantastic! The only thing so far that I would miss, judging from the online videos, might be a nodes based workflow. On the subject of remote grading - if anyone needs a place in LA with a calibrated monitor and projector for clients to view while you grade remotely we would be interested in talking with youĪlso coming from Resolve, I am blown away by the qualifier and key frame manipulation! I really really hate dealing with key frames in Resolve and I also don't like the qualifier that much. On more than one occasion bugs that are hindering my workflow have been addressed quickly and a new build has been put out fixing the issue in time to meet deadlines. Another cool thing about Scratch is that the community is small but supportive and you have direct access to the dev team. Scratch seems easier to control with mouse and keyboard than Resolve - the buttons are bigger and it has the "click and dial around" method for changing numeric values, also with the option to hold Shift to give a finer degree of control. Resolve's editor is generally "better" and more intuitive although Scratch does have it's Construct view, which can be used to accomplish fast editorial shot replacements and moves of multiple shots. Scratch is more responsive then Resolve, especially on my laptop. Lots of good info here! After 3 years on Scratch I can say the learning curve was a bit steep but as Mazze said once you get how it fits together then it's all good.
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